Introduction
What is a Megaminx?
The Megaminx is a dodecahedral twisty puzzle — a puzzle shaped like a 12-sided solid, where each face is a regular pentagon. With 12 faces, each a different color, and 50 moveable pieces (20 corners, 30 edges), it looks terrifying at first glance. In practice, if you can solve a 3×3 Rubik's Cube, the Megaminx is well within reach.
Fundamentals
Megaminx Basics
Before diving in, understand the anatomy. The Megaminx has 12 pentagonal faces. Each face rotates independently by 72° increments (pentagon geometry). The standard color scheme has white on top and grey on the opposite bottom face, with 10 colors arranged around them.
Notation
Move Notation Guide
Megaminx notation follows the same conventions as standard cube notation, with a few extras for the additional faces.
The Method
7 Steps to a Solved Megaminx
Create the White Star
Start by solving the 5 white edges around the white center, forming a "star." This is intuitive — no algorithm required. Focus on matching the edge's side color to the adjacent center color. The star must have each white edge correctly oriented and color-matched on the sides.
Complete First Layer Corners
Place the 5 white corners to complete the white face. Each corner has 3 colors and must sit between its matching edge pieces. Use the standard Right Insert or Left Insert algorithms from 3×3 solving.
Left Insert: L' U' L U
Solve the Second Layer
The second layer contains 5 more edges. Each edge must be moved from the top layer and inserted into its correct slot without disturbing the first layer. This is where orientation matters — a flipped edge requires an additional setup move.
Insert Left: U' L' U L U F U' F'
Solve the Remaining Middle Layers
Continue the same edge-insertion process through layers 3, 4, and 5. By this point you're building the "equator" of the puzzle. Work from the top down, and rotate the puzzle when needed to position new edges.
Last Layer Star
Flip the puzzle so grey is on top. Create a grey star using the Star Algorithm. Orient the 5 grey edges to point inward. One edge is used as an anchor and the algorithm cycles the remaining edges into orientation.
Last Layer Corners
Orient and then permute the 5 grey corners. First twist them all so the grey sticker faces up (orientation), then cycle them into their correct positions (permutation). These are 2 separate sub-steps.
Permute: U R U' L' U R' U' L
Final Edge Permutation
The last step: cycle the 5 grey edges to their correct positions. Only permutation is needed here (the star step handled orientation). Apply a 3-cycle algorithm to swap edges until all 5 are solved. Take your time — you're one step from a fully solved Megaminx!
Reference
Algorithm Cards
Quick-copy algorithm reference for every stage of the solve. Tap the copy button to grab a sequence.
Place first layer corner from top layer, right side.
Place first layer corner from top layer, left side.
Insert second layer edge, right orientation.
Insert second layer edge, left orientation.
Twist last layer corners in place. Repeat per corner.
R' D' R D
3-cycles 3 last layer corners clockwise.
Cycles 3 last layer edges without disturbing corners.
Diagonal corner swap for last layer speedsolving.
Pro Advice
Tips for Success
Learn Notation First
Spend 30 minutes getting comfortable with R, L, U, D, F moves before trying any algorithm. Muscle memory starts here.
Solve Slowly First
Speed comes after accuracy. Your first 10 solves should be methodical — pause and verify at each step before proceeding.
Don't Memorize Immediately
Understand the goal of each algorithm before memorizing the moves. Comprehension prevents "what step am I on?" confusion.
Watch Edge Orientation
Edges can be flipped. Misoriented edges in the lower layers will cause big problems in the last layer. Verify each edge as you insert it.
Practice Finger Tricks
The R U R' U' trigger is the most common. Practice executing it smoothly without looking at your hand — this alone shaves minutes off your time.
Use a Quality Cube
A good Megaminx (GAN, YuHu, Moyu) turns smoothly and prevents lock-ups mid-algorithm. Avoid cheap entry-level cubes that catch.
Watch Out
Common Mistakes
- Wrong edge placement — Inserting an edge into the correct slot but facing the wrong direction. Always check both colors before inserting.
- Incorrect corner orientation — Skipping the orientation check and assuming corners are correct. Every corner must have its grey sticker facing up before permuting.
- Forgetting color order — Not knowing which face colors are adjacent. Learn the color scheme before starting.
- Using the wrong algorithm — Applying a right-insert when a left-insert is needed. Verify edge position relative to its slot before choosing.
- Rotating the cube mid-algorithm — Especially dangerous during corner orientation. The D face must stay fixed throughout the orientation algorithm.
- Forcing turns — If a face doesn't turn smoothly, stop and check alignment. Forcing can pop pieces and ruin the puzzle's mechanism.
FAQ